The HSV representation models the way paints of different colors mix together, with the saturation dimension resembling various shades of brightly colored paint, and the value dimension resembling the mixture of those paints with varying amounts of black or white paint. 2, where a lightness value of 0 or 1 is fully black or white, respectively. 0 or value hsv dating, the bottom, to white at lightness 1 or value 1, the top.
HSL, while in HSV they have value 1. In HSV, tinting alone reduces saturation. Such diagrams often claim to represent HSL or HSV directly, with the chroma dimension deceptively labeled “saturation”. Confusingly, such diagrams usually label this radial dimension “saturation”, blurring or erasing the distinction between saturation and chroma.
Painters long mixed colors by combining relatively bright pigments with black and white. Several paint mixing terms can be arranged into a triangular arrangement: the left edge of the triangle shows white at its top and black at its bottom with gray between the two, each in its respective oval. The model thus takes the shape of a bicone. The RGB cube has black at its origin, and the three dimensions R, G, and B pointed in orthogonal directions away from black. At the cube’s corner farthest from the origin lies white. Any point in the cube describes a particular color within the gamut of RGB. The RGB gamut can be arranged in a cube.